Rune of Wounding
Tattoo (Arm), Rare — requires attunement
Description
Gain a +1 bonus to attack and damage with unarmed strikes, and you can choose for your unarmed strikes to deal Necrotic damage. Once per turn, when you hit a creature you can add a wound to the creature. At the start of a wounded creatures turn, it takes 1d4 necrotic damage per wound, and makes a DC 15 Constitution saving throw, ending the effect of all wounds on a success. Hit points lost to this weapon can only be regained through a short or long rest.
Crafting Requirements
Rarity
Rare
Crafting Cost
2000 GP
Material Traits
Necrotic
Material Types
Dye