Session Recaps
Chapter 6: The Living Sky
Scion greets us all for breakfast and tells us he’s going to get rid of our curse
Mendelian Islands - learn things Scion cannot tell us about his plan
Thalmanir dying is part of his plan
Threads:
Platinum dragon scale - in the Commonwealth
Mendelian Islands (info to be found that scion couldn’t tell us about)
Valantis to talk to Sir Frog
We teleport to the Commonwealth, Grandpont
We get to the manor Ashe’s mom, Saoirse, works at
Info we gather:
Parthas - the island that Saoirse grew up on
She dropped the scale in the ocean by accident when she was little
She ran away from her home, and stole a relic which she sold upon arriving in Grand Pont
If we track down the statue, we have a path to Parthas
At the pawn shop, who comes in, but Diego Garabaldi! He apologizes to Ashe and says he’s a changed person
He also says the statue is the prize for a feats of strength at his father’s birthday festival
We play a bunch of fair games and win a bunch tickets
Vincent Garabaldi addresses the crowd, and SHOCKER offers the mob tons of gold for she’s head
ROLL INITIATIVE
Chapter 5: Caer Eldur
Day 1 (loop 3)
Going to Alabaster’s tomb to get more info from Hera
Leave her tied up and questioned
She is a special cultist and one of the few who knows Thorne’s true identity
She was syphoning energy that builds up over the year from Alabaster and giving it to Thorne
They’re making Thorne a new body for Thalmanir to inhabit in the mountain
The silver dragon under the town is Thalmanir’s consort who he’s sired 12 children with (Thorne’s Dragon Guard)
Thank you for the info as we drop her in the river (she killed us first)
We head to confront the dragon
ROLL INITIATIVE
We are victorious! Hire Adventurers to deal with her in subsequent loops
We head home, sleep, and head to Caer Eldur to inquire about the weapon Moore has commissioned
Invoice was for bracelets that let you retain your memory, across loops.. And Moore already has them
We realize Moore’s probably channeling the souls into a giant Dragon Warforged in the mountain
Day 1 (loop 2)
We head to the Rat’s Den
Try to talk or way in, panic, and go on the offensive
We lay down the law, and defeat the first floor of enemies (we intercept letter regarding the fire in the market place to steal the soul sand)
We head down the stairs and also wreck the place
We find a letter to prove her future father-in-law was in on the kidnapping
We find Charlotte and bring her home
We don’t turn into assassins for hire gold star
We secure a morning audience with the Emperor
Set out to find an Inn in the Enclave District
We get audience with the emperor
He turns into the the Dragon, Thal'moniir! Omfg
Plan for Loop 3:
We could talk to the heirophant
Sir Frog and his dragon slaying people coop
Moore’s weapon
Figure out what the cult is up to in the mountain
We take a beat and go monster hunting so we get some cool items
Our Loop 2 plan:
Confront Thresh for Charlotte at Rat’s Den
Get an audience with Thorne
See what starts the fire in the market
Learn about Moore’s magic item
Recap (from loop 1)
Day 1:
Charlotte with Thresh - about to be moved to the prison
Day 2:
Fire at the market at the Gate
Guards sends off Charlotte for processing
Day 3:
Thorne takes ill
Day 4:
Moore’s magic item is picked up from shop
Annabel gets baited by Louis to meet with Thresh for her daughter
Council Meeting takes place, Thorne collapses
Day 5:
Rituals are happening at Mt. Bardoon
Mazy gets arrested
Day 6:
Sword of Aion has taken city, The Hierophant has claimed power
Day 7:
Thamlanir torches the world
We shake down one of the cultist archers who tells us:
He’s just here as a job, he’s not a zealot
they source their victims from different places
Prisoners are fully drained (current batch)
Sapphire club gets a few years syphoned off and are unconscious and unaware
(missed the third)
Zealots are almost fully drained then sent to the gallows (???) so that people think the cult is weak
Tells us he was once part of a noble house under the dragon. His house wasn’t particularly loyal to the dragon and so when the dragon fell, his family was striped of their titles and riches - while houses loyal to the dragon were allowed to keep their status..? That doesn’t add up
We get lead out of the caves and head to the Gold District after taking a short rest
We see that the city is on lock down on the order of the Hierophant and Emperor (another coup???) Walden Lourdes is claiming rule with the Swords of Aeon
We decide to scale the wall of the city to sneak into the Gold District. We scale it good, and suck getting down. We roll bad, we have 2 points of exhaustion (-4 to all d20s)
Off to get home to Mazy
Bitterman is flustered - Mazy hasn’t returned from her political recon (uh oh)
We long rest (now at -2 for d20s and -5ft movement)
We head to the enclave district - insert tavern name
“Hey what happened here with the regime change?”
We heist into the church to find mazy success!
She tells us: moore and the council weren’t involved but the lord of walls was playing both sides
We bust her out and sneak out of Saint Dumas cathedral
Morning of day 7 we hear a horrible roar, and explosion, and dragon nukes everything as he bellows for Alabaster
LOOP!
We enter the room. Baddies mention “soul-sand, only at 35% efficiency” and a few other things. They were about to summon a golem
We talk our way out of the room, only to walk back in, shut the door, and get rid of everyone (besides the kobold).
Bim, the kobold helps us out by mopping the summoning circle off the floor.
Bim gives us soul crystals
We continue down the hall, and enter into a kitchen with a cultist reading a romance novel, and Kobolds doing all the work
We beat the cultist to a pulp, loot their keys, and continue on
We lock the doors to rooms that have people inside, and start a fight with the cultists in the main room with the ritual
Roll Initiative!
Afternoon on the 5th day in the Jocelyn House
We set out to find our way into the caves - scale a wall and swim
Overhear a couple voices from inside the cave talking about a magical ritual before they are shhh’d for being too loud
We bell-swap with the scout, and dispose of him. We continue down the cave
Rock gives way to marble, this turns into a temple. We can feel the heat from inside
We find a Kobold chained in a room working and immediately fall in love. Save the bean.
Kobo points us to a vent to spy on the “Overseer”. We follow the vent, and end up in the office of Quintus Moore
We find a receipt for a magical item - what is it?? Also found a book with a ritual that turns people into magical essence to send up towards the dragon.
We continue through the halls. Break into the barracks and steal some clothes (unsuccessfully - this took like 45 minutes)
One open room held a bunch of the prisoners, and cultists starting a ritual, another had cultists working with crystals, potentially doing research? We’ll probably get into a fight..
*We got an item to roll for next session
Hanging out with the frog at breakfast
He overhears a hushed conversation between ovates (Ovates Francis mentioning emperors weakened health and that there was a plot for the church to take advantage of the situation)
Runs away after getting noticed, gets captured
Mazie learns the council of Lords was established by Emperor Thorne
Lord of Walls and Lord of War are appointed
Lord of Magic is whoever the head of the university is (currently Moore)
Lord of Faith is recommended by the church and approved by the emperor (vacant for the last couple of years)
The Emperor and the council don’t see eye-to-eye
Sir Frog reveals his quest is to restore the rightful heir to the throne of Volantis. The true heir played a huge role in defeating Thalmanir, and he and his order of frog-knights seek to crown the true heir’s descendant - Adelyn something-or-other
The throne of Volantis is currently being occupied by a dragon-supplanted monarch
Volantis has a dragon killing spear that we should probably go get
We get a note ransom note that Annabelle (Charlotte's mom) received and there will be an exchange of prisoners tonight at the Cliffrat
We send Mazie to scout out the path to the mountain
We head to The Sapphire Club in the Tower District
Ask about bank/council members/allegiances
Genesis and Indigo get info on the council - everyone just assumes Quintus Moore is inheriting the throne. He’s powerful, has allies, and he’s been filling the power vacuum. Vibes are “change needs to happen”
Edith and Ashe pick up the Arburoughs are powerful, and the Fairmonts are in a bad way and their bank is failing (has already failed) Louis, the father is a failure of a banker (Thorne also to blame)
We plan recon mission at Cliffrat
Edith eavesdrops on Louis and Annabelle
Weird that Louis is here and he’s so insistent on giving Thresh the ransome (are they in kahoots??)
Things go south - it was all a set up
Roll Initiative!
We get back home and get ready to head to the tower district, then to the mountain.
We learn the Emperor collapsed during the council meeting
Caves in the water that people have been back and forth from the Castle jail to the mountain
We check in with Mazie who tells us about two locations to gather informations:
The Rat’s Den - Thresh’s hideout
The Sapphire Club
Out of the Lords who govern the city, the Lord of Magic is occupied by Quintus Moore (yikes). The lord of Faith has been vacant for a couple years.
We head through town to the Rows to follow up with Ovate Lesalia at Valmir’s Mercy
Someone came in looking for Charlotte, Lesalia pointed her out. She later told Charlotte about the man, and she seemed afraid, and insisted on leaving, but also went alone.
Charlotte was becoming more interested in the practical applications of the church's power. A faction of the church who thinks the emperor is doing a bad job of running the empire, and that a more godly leader would be appropriate
We choose to head to the Cliffrat and get info - we hear that Thresh has been kidnapping lots of people lately, and that he runs a fighting ring.
We talk to Thresh, Ashe wins the fight, THresh gives us info - he had a contract to pick up Charlotte, and said she’s on her way to the castle under the accusation of being a cultist
After getting the info, we head back home and connect with Mazie about what she’s found out about the cult
She says cult activity is usually in the Tower District and the Gold District
We talk to Charlotte’s mom!
We all march down to the castle, and go to a guard tower and demand to talk to their manager
After denying having anyone of Charlotte’s description, we decide to plan a heist
During the heist we find out that “processing” means sending the prisoners to Mt. Bardoon
We find Sir Brooklyn Meyers in the cell!
We drag ourselves back to Jocelynn House, with no long rest
Shopping episode! Gettin’ kitted (still in the clockwork)
Back in the Mages guild and we get our golden teleportation ticket
Mazie has set us up with a safe house/apartment in the Capital in preparation for the next quest - some noble whose fiancee went missing
Head to Cear Eldur, in Elduran The Highcourt
Amazing description from Ty
Mazie takes us to our rented place - Joslynn House - in the Gold District
We head to the Fairmont residence to speak with Matthias about his missing fiancee
been missing for a day, very unlike her
she was last seen two nights ago at a soup kitchen in the Rows
no ransome, or correspondence
father has forbidden him going to the Rows so has not looked for her
she was close with an Ovate Lesalia Jebrovich
father is ‘okay’ with their engagement
We head to Charlotte’s residence to speak with her family
Charlotte left the Rows early, without the Ovate and that’s when she went missing
Ashe speaks with servant boy - learns Charlotte has gotten deeper into the church recently
Charlotte has reverence for the Sword of Aion
We decide to head to a tavern in the Gold District
the frog plot hook is here (his name is Sir Brooklyn Meyers)
Sir Frog warns us of Thresh and his gang in the Rows
Sir Frog is from Valantis
we learn the Emperor is really old and ill
Chapter 4: The Time Between
We fight the dragon!
We win! Teleportation works again!
Lore happened (that I forgot to write down in the moment) - we learned Indigo has a mom and dad and that he carries both their souls in himself TvT
We look into the teleportation quest
Head to the Mage’s Tower to speak with the head wizard for more info - FitzRoy Cogsworth (Gnome)
Disgruntled crowd over lack of teleportation circle working
3 groups have already come in for the quest and turned it down
Plan is to be sent to the Capital City through this portal and get Jabobee back, and destroy whatever is messing with the portal
We teleport
We land in the Clockwork: a plane of stone work and gears with a chorus of clicking and whirring
Giant clock monster with a single eye hangs in the sky with a dull glow
We talk to one of the architects who tells us there’s a dragon we need to fight which is the reason for the teleportation circles not working
Chapter 3: The Curse of Svelgaard
Battle continues!
We defeat Genesis’ dad, but another greater eldritch horror appeared!
We all run!
We get the sense this ancient being wants our looping ability
We head back to the boat - the crew looks like they’ve been having a big battle of their own
Back on land, we rush Isia to the infirmary, and give him some health back
He reveals that Mother Zaezel encouraged him to steal the idol and that he could find Genesis
We discover theorize that Thanlmanier stole the power of Fate from Thalsier the Drowned God (who Zaezel is super devout to)
We head to Zaezel’s and she’s skipped town. We find lots of religious paraphernalia - including lots of rituals to alter someone's fate. We find a shrine to Thalzier in her back room. It gives the ick - stabbed rat in front of the reed figure of Thalzier.
We get the sense that she was devout, and a zealot, but has deviated from Thalzier’s teaching. Rather than accepting her fate, she was trying to bend fate to suit her. She’s now gone rogue working from forbidden texts.
We head to Stryke manor to catch up with Edith’s family. Surprising tone shift with Edith’s mom, and kind of reconcile? We hand the idol back to Meredith to heal everyone afflicted with the Leviathan’s curse
We button up our quest in Svel, and head home. As soon as we land, a great silver dragon (Thalmanier) bellows for Alabaster, and then lays waste to the whole town.. Including us.
LOOP
We wake up to Mazy telling us there’s a new quest on the task board that wasn't there in the other loops. $3000 gold tho… lots of goodies!!
We talk about the next steps now that we have underwater breathing, and swim speed. Ready to take on the nest!
Fast forward to Svel
We farm out the exploding factory problem to another crew
We approach the Rineguard
Cousin Elrich tells us that he remembers the previous timeloop, and that dad is back to his bed being sick.
(We ponder if Quintus Moor remembers all the info he got from taking apart Indigo…)
We talk to Captain Charlie and he said he and the Rineguard were going to go out and deal with the nest. Invites us to come along (so it was probably my dad’s possession that was sabotaging the fleet)
Genesis reunites with his sister (wholesome) who gives him a necklace that belonged to their mother. It magically tracks their dad
We head out into the ocean and face a bunch of challenges
We jump into the ocean and follow the necklace
The ocean sucks
We come to a big underwater cathedral, and find Isaia inside with the Scion
ROLL INITIATIVE
We wake up back home
Mazy is working on a kill switch
From our trip to Svel we got a Cold Gem, a Tidal Gem, and a Dimensional dye as loot
We bullied a hag
Mazie figured out the kill switch *it’s a bell
We pick up with Veyra telling Ashe about Fritz
Veyra confirms Fritz just got “better” and his personality changed. Meredith has stopped talking to Fritz, Gerrick has stopped talking to Fritz. He wants golems on every corner protecting from the Ocean in place of the reinguard.
Edith follows her dad
Fritz is asking is everything is ready for tonight, Roland reassures that everything is ready - turns one on with magic
Franz isn’t sure if they’re loyal
Fritz only cares about the presentation
Over-hear roland and franz
Fritz is talking to himself - GASP he’s also a Warlock
He turns at the will of his patron and points him towards Edith
She drops invisibility and Misty Steps down the hall and runs
We all gather at the main ballroom for the demonstration
Golems power up, then malfunction
Fritz it in control, and they erupt into coral golems
Roll Initiative!
Town with golems everywhere is also under attack
This is looking more and more hopeless
Fritz is a Warlock of Leviathan
Genesis keeps hearing “coward”, Edith hears “its mine”
We keep fighting.. The zombies overrun us and we fall one by one.
Genesis hears the voice of his father “I’m sorry I thought I was helping.. Please kill me”
We realize in order to stop the destruction of Svel, we’re going to have to hunt the hive (thanks DM)
Genesis knows his dad IS the nest
WE CYCLE
We wake up at the Inn
We discuss next moves - ball clothes, how to disguise Genesis
We talk about Edith's family and if we should look into the miraculous healing of her father
We ask if Genesis wants to see his sister
Genesis tries the potion and his appearance changes - it takes away his abilities and makes him feel sick :(
We head to Farthwell’s Threads & Fineries for clothes
We run into Edith’s sister who is very excited to see her
We head to the slums to talk to Franky
Guards are posted outside hideout, and Franky’s been apprehended
Ashe spots a spy, and chases down the kid - kid says he was hired by the head of the Halloways to see if the hideout was raided
We head to talk to Charlie
He’s surprised/shocked to see Genesis
He tells us that some of the sailors they suspect of sabotage have been thrown in the brig
That morale is super down, and people have been leaving their duties
That Genesis’ dad didn’t take his leaving well, and ventured out into the frost lands
He was presumed dead, but showed up after a while saying he had a lead on Genesis’ where-abouts
Indigo and Genesis head to the archive to learn about Frost Spawn
Frost spawn are driven by Fate and Destiny
The spawn that’s keeping Genesis alive/itself alive are supposed to fulfil the destiny of creating a nest
Ashe and Edith talk to the prisoners who say right before the sabotage happened, they heard a voice that they swore was their captain compelling them to cut the rigging/damage the sails, etc
One prisoner says they saw a cloaked figure
Some sabotage happened without anyone there
We take an Uber to the party
Early Evening:
Genesis fails at party (we all empathize)
Indigo overhears people blaming Meredith for the idol having gone missing; also notices a very mysterious masked man
Ashe notices Mr and Mrs Stryke greeting ppl, then going their separate ways. Mr leaves with his maid (?) the red dragonborn (omg we walked by Fritz Stryke last night at Zaezels)
Edith also fails at party - finds out no knew info from Ivy
Dinner:
Genesis flexes for the staff - Fritz has been developing golems at the mansion. He is about to announce a partnership between the Strykes and the city to use the ice golem as protection
Indigo - overhears the Halloways can’t produce more potions because they’ve hunted the mammoths to extinction. They’re trying to cover their ass while also implicating the Strykes
Ashe overhears Franz admitting to slipping the Sharks a golem in an effort to sour public opinion on the golems . He’s very concerned about his father’s personality, and wanted to postpone the announcement.
Edith - talks to family. That was FUN. Dad ignores her, Mom insults her, Selene cries, we’re all squirming in our seats.
Evening:
Genesis is checking out the masked figure, goes to put their shoulder, and his hand passes through. The masked figure tells Genesis his name is The Scion
Indigo: watches Ashe to make sure she’s safe
Ashe confronts the dragonborn (Veyra) in the garden. She is a Devout sister of the living sky, and that they are looking for the Breath Returned. She is the spitting image of the Breath Returned - the platinum dragon reborn. She gives Ashe a pendant. Astrid ran from the group in order to save her baby (Ashe). Veyra tells her travel to the mountains and become the breath Returned so Bahaumet can return
Next time Veyra tells us about Fritz
Battle continues - time is running out before potion vat explodes
Peasants manage to get out through whole in the window
Indigo and Edith hide in a spell (rope trick) to avoid the explosion
Ashe and Genesis catch up with the bandit that escaped through the window and smack answers out of him
from the slums
Franky is the crime boss (small time gangsters?)
paid to steal a golem from the Styrkes and let them loose in the factory
says Halloways are behind self sabotage of their own factory
They hand the bandit to the local authority
Indigo and Edith hangout in the extra dimension
See brother, and have a bit of a chat - get invited to a party
Frans was concerned about the Halloways knowing about the golems
He seemed apprehensive
We go find former priestess in the slums
has a make-shift temple to all gods in her home
people coming to see her
red dragonborn leaves
We greet mother Zaezel:
She clocks Genesis, and the frost spawn that is corrupting him
She tells Genesis that he died in the ocean and that the spawn is keeping him alive, and also wanted to run
She tells me I'm cursed with more of a contract - I feign ignorance (lol)
She tells Ashe that her curse is more of a prophecy, and should consult her home and ancestors for answers
She tells indigo that he is no different than a human. He is a being of mapping memory to matter
She tells all of us that We are unlikely to fulfill any of our prophecy because we have been set in limbo
We're remembering our past loops because indigo is mapping memory to matter
We're Schrodinger's prophecies
Ashe finds a note that was slipped into her pocket telling her to go to the garden during the Stryke Ball and to come alone
We leave the church
Pax Vinum Tavern
massive tree in middle of the tavern (white bark with pale violet leaves)
patrons in the tavern have bits of curses over them - changing skin, gills, scales, barnacles, etc
Large Orc lady owns place - Odara
Halfling bartender -
Trellin Stryke - Edith's cousin. Hoitytoity (uncle from Ankerus's son)
Cheyenne Halloway lady greasy saleswoman - runs market
Parko Flynn - Reinguard guy, acquaintance of Genesis
says sabotage is happening in the reinguard
Genesis' dad has maybe left town, not doing well
Genesis' sister got married to Charlie Caradine
Steel workers working at an apothecary
Ivy comes to see me! Human strawberry blond hair, colourful
tells that father might blow up the factory (fraud)
We head to the factory and people are running out of it - mostly workers, and a bandit
Ice golems are waiting to fight us, along with some bandits
workers in the back are near potion
Tyler's spread sheet is incredible and terrifying
Erin continues to struggle with Character sheets
The group catches up as they're making cool stuff. Mazy tells us she experienced dying/going back in time slightly after we did
Indigo tells us about getting taken apart by Olden and the Headmaster - HM wants a warforged army and s part of the Cult of the Undying
We pile a bunch of work on Mazy, side-eye John Jon (who doesn't seem to be aware of the time jump or all the new house additions), and prepare to leave for Svel.
We head to the tavern to talk to Revan and Maddy (dog), and the guy who clocked Genesis before is there again - Agog, dwarf from Svel. Edith remembers too late to warn Genesis, but the dwarf doesn't look like he could place Genesis anyway.
Revan tells us of the missing idol in Svel. People have been getting more and more sick without it, and the reinguard isn't going out to sea (due to internal reasons??)
People to see/talk to in Svel:
Mother Superior of the Church - contact
Captain Isaia Jones (Genesis's Father) is no longer the Captain of the Reinguard
Genesis' sister lives in Svell (Abigail)
Edith's mom and dad are there - dad was ill, mom is running the Stryke trading co.
Rival trading co called Hollolon - Ivy Hollolon is childhood friend
We hop a carriage to catch a river boat (river boat Carapice) Travel up the river till we hit the ocean and sail to Svel
Wow Svel is sad.. and cold.
Oh God, Mother superior is my mom (Meridith)
Edith hides in Genesis' cloak and they both fall back and pretend to look at a painting while Indigo and Ashe talk to her
Meridith says Idol has been missing for a few months - but it wasn't so bad until the Reinguard refused to go out.
People go missing, and show up with a scars and curse
Small bugs are bringing curse/disease (ew kill it with fire)
New Captain Charlie Caradine halted sailing operations within the last couple weeks. Isn't doing as good of a job as the previous captain
She suggests maybe the rival family struck a deal with the Reinguard to stop sailing so the Holloolonoln can sell their expensive cures
Door was broken/smashed in and idle was taken
Meridith is Mother Superior because she didn't think the former MS was doing a good enough job, and saw a missed opportunity for potential - Zaezel was former MS (was she usurped?)
Group leaves the church and discusses next moves.
Chapter 2: The Beast of Earth
Win a big fight with a book!
Edith getting thrown by a giant crane, fly through the air, and get caught by Genesis
WE WIN - somehow i get the final blow
We gather the pages before Agatha gets the pages
Agatha wants to expose the corruption of the styrkes
the strykes almost caused the apocalypse by not revealing the existence of the Behemoth
As we leave, Agatha delivers a warning about Olden being obsessed with Warforges, and advises Indigo not to meet with him
We get out of the Mines, and pay the disgruntled miners to stay out of the mines with the promise of taking out the strykes, and paying their rent/wages for a while
We take the gondola to the Arcanium - floating magic flame casts blue light on to the university
It's fancy
We head to the Blue Flame Tavern to wait for Agatha to set up a meeting with the Dean for us
Dean Quintus Moor - Divination Wiz, and Dean of University (Agatha wants to be the head of evocation)
Round, short, bald, man with a beard
We tell him about the events in the mine
He identifies the spells - One spell steals 'powerful essence' - like stealing the essence of the sun and putting it somewhere else. They work back and forth - three separate spells, reorganized, to cast one big spell.
Godly power!
Spell components: horn of a behemoth, blood of a
Ashe shows him the statue - and he recognizes it and is like "what the hell where did you get this?!" This is a device used by bad men to steals souls
CUT to Indigo
Olden and Moore are picking Indigo apart (horrifying)
Indigo is powered by crystals, and one has a message from his father
has more little crystals to make more
Moor is a cultist who is trying to create warforges
Moor is happy with Olden's progress, and rewards him with a spell book
Olden is completely taken over by the beast and casts from the book to unleash the Behemoth
We all die - CYCLE
We decide to make our way to Svell to uncover more info about the curse
We continue through the mine and come to another puzzle room
We mage hand our way through the elemental puzzle, and open the security door to continue on to
We catch up with Agatha and she tells us there's something deeper in the mine that is the larger problem. She thinks Stryke's will kill us
We subdue mind-controlled dwarf miners, and tie them up
(forgot to take more notes)
come to chamber with evil spell book - Roll Initiative
We chat a bit more with Mona regarding access to the Arcanium
Master Quintus Moore - stern fella (divination wizard)
We leave of the tavern, and head towards the Gondola station to get to the Mines
We ride with a wizard NPC but don't talk to her - she gives us a condescending smirk as she leaves the gondola. Ash gets the sense she was curious about us as first, but it soon gave way to contempt like she's better than us. Little does she know, she's made an enemy of us all.
She's headed to the mines... UGH (Professor Agatha Stagheart)
Miners are angry they can't work, but they still have to pay rent
Corky hands us his ID (crescent moon with a gem)
Going into the mines, lots of carts going to places
Has the sensation of pop rocks (tingles, sparks, colours in our prereferral vision - all from magicite dust)
Edith barges into the staff room just to check it out, and find a rubber duck tied to a chair. Indigo unties the duck and befriends it. It worked for the book, and was over thrown, tied to a chair and left to die, and now wants revenge and is willing to help us.
Break room is a Rest Area - we riffle through stuff - find two pieces of magicite, and a stick of dynamite - which nearly exploded us
We look over the ledge, down the many levels of the mine and see a bunch of animated pick axes, shovels, etc doing the book's bidding and mining for magicite
With the lift broken we walk down to the second level, and come across a couple animated shovels, and miners' clothing. ROLL INITIATIVE
We win!
Ash tells us she feels a pull of something and Edith mentions there are darker presences deep within the minds that can pull at you.
We continue on
Come to another room with scaffolding, and supplies, with a security door. We walk through the room, and to the security door, and use our pass. When we go through, we end up back at the original entrance we came in from.
We beat Tyler's puzzle with the power of friendship
Next room we face ourselves! We win! (edith needed help with defeating herself)
Meeting contact at Golden Alembic (contract
Ankarus (capital city in Gol)
where library is
where mines are at
where Edith lived
Ship comes along side us and starts a fight
animated by ducks and suits and armor
The Blue Scale trading company owned vessel
ducts animated with magicite - what my family mines
We leave boat anchored in the ocean to send people to retrieve it later
We sail into Ankarus (think Piltover and Zaun) and see how much Edith's family has taken over the north side of the valley.
We head to the Golden Alembic to meet our contact
We find out the mines have been closed, and suddenly the amount of gold for this job makes sense - the Stryke family commissioned the Wizards to deal with the rogue spell book.
Mona - Wizards apprentice to Professor Olden (conjuration wizard)
Olden used magicite on personal spell book and spell book went rogue, and found it's way into the mines of magicite where it continues to consume. Seemingly gained sentience and is acting like a defensive animal.
Scrolls:
Fireball
Haste
Fly
We wake up all confused… time reset
Mazy is emotionally supportive of our confusion
We agree to keep undead Alabaster, and the curse, close to our chest
We stash the scrolls at our keep, and go back to the Cemetery with the goal of getting something off Brother Duncan
We repair the broken handle of the door that leads to the room Duncan is in.
We investigate the body of Duncan, and Ash picks up the dragon statue.
Ash immediately feels a pull of something inside her towards the dragon
Dragon statue can store something inside it
We investigate tomb further, look inside Alabasters tomb and is just a corpse
We head back to the temple to talk to Father Bellows
On the way, Ash attunes to the dragon statuette and tries it on Indigo
Indigo feels his life force being sucked away, and yells STOP
Dragon statuette apparently syphons your life, and is also tied to the curse! Eek!
Duncan's parents were killed by cult members - Bellows tried to keep him away from cultists
Friends with Revan (informant) - probably knows more about Duncan - We go to talk to him at the Drowned Drunkard (Svel tavern)
Walk in, it's rowdy,as usual. Edith spots a dwarf from Svel eyeing up Genesis. Edith shoots him a look to stop staring. Dwarf looks at Edith, winks, so she gives him the finger. It backfires, but at least the attention is off Genesis
We get drinks, and head downstairs to find Revan
Revan has a DOG (Maddy)!
We discover Revan can detect thoughts. He tells us:
Duncan had a run in with a cultist - the cultist was Hera - they had a scuffle, and Duncan took the dragon statuette off Hera.
He went back to the temple to find out what Hera was doing
Revan gives us insight:
fix the curse (go to Svel)
cultists are poking their nose around the temple (Hera was from the Capital)
we have scrolls we need to know (The Grand Arcanium - in Gol)
recommends getting guild quests to open doors
"How's things in Gol?" - things are getting worse - abominations in the North, Mana fields are erratic, things are getting worse over all
We close the bar, eat a scone, and head to bed
In the morning, we accept a quest that will take us to Gol (a rogue wizard tome)
We pack up, grabbing scrolls, and head to the docks to commandeer a ship - we find The Wave Breaker
Captain Bianca Blood (fierce, powerful, very very intimidating)
Quartermaster Winston
We sail for 3 days to Gol
Chapter 1: St. Alabaster's Tomb
Take a breath to gather ourselves after the fight. We still need to locate the scrolls Father Duncan was looking for, and find Hera (dragonborn).
We head back to the main room
Edith fails a wisdom save and picks up evil knife (+1 Dagger)
We fix the lever and open door
In the next room lies Duncan and some dead Kobolds
Ground still feels shaky/there's a hum, and the columns feel very unstable
We head into the room, and check out the door at the end.
We open the door and head into the crypt, revealing a tomb
Edith, like an idiot, shoves thelid of the tomb. It flies off on its own revealing the undead corpse of Alabaster
Alabaster begins to animate, and rise out of the tomb saying "sssooorrryyy"
We all start glowing, and feel a pulse wash over us
The glow spreads to the floor and walls, illuminating script that over and over says "Holy Warrior Forever Bound" ...oh no
Duncan and the kobolds come back to life and attack
ROLL INITIATIVE
We take out the kobolds and priest, and decide to GTFO since they're all coming back to life with the magic script on the wall
Main entrance is blocked!
We break through the blockage leading to a tunnel and run
Genesis Jones collapses the tunnel roof behind us, and we take in the scene
to the left, a large city built into the rock, farmers, and a lake
Ash and Edith go and talk to some farmers (Zurn, Hiss, and Munch) - find out that the cultists took Hera
We head out and come to a large cave. We see a watch tower on the far end of the cave separated by a chasm 10ft wide. There are 11 Kobolds guarding the place, with Hera tied up at the top.
Genesis comes up with the plan to march Ash in as a prisoner to get closer to Hera
After a brief conversation, they let go of Hera, in exchange for Ash, to wish Genesis attacks Trish (Kobold leader)
ROLL INITIATIVE
We catch up with Hera
She betrays us!
Dragon blasts us!
We all wake up, back in time, but with the scrolls (Indigo has them) and dagger
Indigo: Warforged - 5’6” bronze and hardened purple glass (humanoid)
heading to rented guild hall
Burghest Hall, nice district (3-storey row homes) our home
too good of a deal, probably haunted
super shabby inside.
indigo has stars in eyes, is excited to be Cinderella
craig rolls like craig
indigo is ambushed
NPC gets nervous about more of us, starts to leave
john-jon introduces himself, former guild member, fell on hard times, offers services
they clean up the place together
Genesis Jones: LORGE dude, 30's, mustache, blue-tinged, aquatic vibe, navy/sailor from Svel
looking for a nerd (guild steward). "Who's got glasses.. round if possible"
heading to Pheasant and Flagon tavern
he's excited to be part of a group again, big softy
tavern is packed, orders celebratory ale, everyone hurrahs him
halfling - Mazey Peppers - GJ is enamoured with her smarts.
Hires her, she jumps up on to his bicep and flexes at the other nerd table "I'll show YOU" love this energy
Ash: Silver Dragon born - 5'2", stalky, loose chill clothing, barefoot (former crime-fighter/superhero (in her own mind) grew up around nobility and formality
going to the guild masters hall to get the writ
omg bureaucracy
comes up to a large fancy frog man in a cravat (Fibius Grog)
Ash is so ready to register our guild - Argent Shield
he tried to pull one over Ash, tries to con an extra 500g. Ash is not having it
INTIMIDATE
we get guild pins!
oh no we're stuck with him
Edith: dwarf, Lavender hair/beard with beads/charms
peaches (introverted)
park district - St. Alabaster temple (folk hero, not deity)
tip from _____
Father Bellows Bronze (dwarf)
Duncan Strong (human 5'9") missing 4 days - going to the tomb for scrolls, hasn't come back, Sister Hera went looking hasn't come back either
should be a perfectly safe journey, not sure what happened
50% up front, 50% upon completion
All meet back at the hall - wtf who is John-jon. GJ immediately goes to arm wrestle. He's hired
We all talk about our days, and pile the gold on the table - Mazey goes to work documenting it
Run off to pick rooms
Merriment
Morning comes, work starts
Heading to the Dusk Light Cemetery
Tremmorsense - Edith feels a consistent rumble
Go into tomb, and start poking around.
Edith finds a loose brick, and it caved in revealing a 5x5 pit. The tomb is settling as if it were new foundation (which doesn't make sense)
Indigo finds a mural that's slightly inconsistent with the tales - he's casting a spell on the dragon
GJ peeks into the tomb - sees a corpse with a knife. Medicine check reveals corpse has been disturbed - knife is real necrotic energy
Ash finds the mechanism on the stone door has been broken - deliberately? Ash checks out wooden door
looks down sees armour and weapons all over the ground, writing on wall (in blood)
writing is a magic inscription, glowing slightly - "holy warrior forever bound"
we find blueprints (they found a cave and sealed it up)
we find the handle for the door
2 healing potions
hole in the wall - send in Peaches, find dead Duncan, and 3 dead Kobolds
As we head back to repair the door, the writing on the wall glows, and we get attacked!
ROLL INITIATIVE