Introductions
Indigo: Warforged - 5’6” bronze and hardened purple glass (humanoid)
heading to rented guild hall
Burghest Hall, nice district (3-storey row homes) our home
too good of a deal, probably haunted
super shabby inside.
indigo has stars in eyes, is excited to be Cinderella
craig rolls like craig
indigo is ambushed
NPC gets nervous about more of us, starts to leave
john-jon introduces himself, former guild member, fell on hard times, offers services
they clean up the place together
Genesis Jones: LORGE dude, 30's, mustache, blue-tinged, aquatic vibe, navy/sailor from Svel
looking for a nerd (guild steward). "Who's got glasses.. round if possible"
heading to Pheasant and Flagon tavern
he's excited to be part of a group again, big softy
tavern is packed, orders celebratory ale, everyone hurrahs him
halfling - Mazey Peppers - GJ is enamoured with her smarts.
Hires her, she jumps up on to his bicep and flexes at the other nerd table "I'll show YOU" love this energy
Ash: Silver Dragon born - 5'2", stalky, loose chill clothing, barefoot (former crime-fighter/superhero (in her own mind) grew up around nobility and formality
going to the guild masters hall to get the writ
omg bureaucracy
comes up to a large fancy frog man in a cravat (Fibius Grog)
Ash is so ready to register our guild - Argent Shield
he tried to pull one over Ash, tries to con an extra 500g. Ash is not having it
INTIMIDATE
we get guild pins!
oh no we're stuck with him
Edith: dwarf, Lavender hair/beard with beads/charms
peaches (introverted)
park district - St. Alabaster temple (folk hero, not deity)
tip from _____
Father Bellows Bronze (dwarf)
Duncan Strong (human 5'9") missing 4 days - going to the tomb for scrolls, hasn't come back, Sister Hera went looking hasn't come back either
should be a perfectly safe journey, not sure what happened
50% up front, 50% upon completion
All meet back at the hall - wtf who is John-jon. GJ immediately goes to arm wrestle. He's hired
We all talk about our days, and pile the gold on the table - Mazey goes to work documenting it
Run off to pick rooms
Merriment
Morning comes, work starts
Heading to the Dusk Light Cemetery
Tremmorsense - Edith feels a consistent rumble
Go into tomb, and start poking around.
Edith finds a loose brick, and it caved in revealing a 5x5 pit. The tomb is settling as if it were new foundation (which doesn't make sense)
Indigo finds a mural that's slightly inconsistent with the tales - he's casting a spell on the dragon
GJ peeks into the tomb - sees a corpse with a knife. Medicine check reveals corpse has been disturbed - knife is real necrotic energy
Ash finds the mechanism on the stone door has been broken - deliberately? Ash checks out wooden door
looks down sees armour and weapons all over the ground, writing on wall (in blood)
writing is a magic inscription, glowing slightly - "holy warrior forever bound"
we find blueprints (they found a cave and sealed it up)
we find the handle for the door
2 healing potions
hole in the wall - send in Peaches, find dead Duncan, and 3 dead Kobolds
As we head back to repair the door, the writing on the wall glows, and we get attacked!
ROLL INITIATIVE