RecapsSession 16
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Session 16 · Nov. 25, 2025

The Clockwork

We look into the teleportation quest
Head to the Mage’s Tower to speak with the head wizard for more info - FitzRoy Cogsworth (Gnome)
Disgruntled crowd over lack of teleportation circle working
3 groups have already come in for the quest and turned it down
Plan is to be sent to the Capital City through this portal and get Jabobee back, and destroy whatever is messing with the portal

We teleport

We land in the Clockwork: a plane of stone work and gears with a chorus of clicking and whirring

Giant clock monster with a single eye hangs in the sky with a dull glow

We talk to one of the architects who tells us there’s a dragon we need to fight which is the reason for the teleportation circles not working